MAX KENNY
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Super Mario Maker 2: My Many Levels
Project type
Many 2D Mario levels, mostly platforming with some puzzle levels
Date
2019-Present
Maker ID
J66-JY8-3HG
Since its release in 2019, I have regularly created levels in Super Mario Maker 2 and published many to its Course Browser, making it my most played Switch game. You can find and play all of my public levels by finding me with Maker ID J66-JY8-3HG. You can figure out some of what I'm about as a level designer by playing any of those levels, but I would highlight these in particular as portfolio pieces:
- Falla Falla Bridge (Course ID: X2F-LQL-WXF)
- The Dynamic Donut Dirigible (Course ID: 8QS-VPK-D4G)
- Beetlestorm Burrow (Course ID: BQY-7XX-5GG)
I take pride in my levels' being adapted to traditional Super Mario level design formulas. For example, they generally involve one central interaction, gimmick, or element, which is expanded on, often with another element as a secondary or tertiary focus, and twisted during the level. They also meet Super Mario standards for length and pacing, with a harder difficulty curve than normal Mario levels (they are the kind of levels I would want to find and play).
My levels include traditional platforming levels, puzzle levels, and more.







































