MAX KENNY
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Grapple Fisher DX All Levels (1-3)
Project type
Design, implementation, and iteration of three 3D fishing platformer levels
Date
Oct 2023-Dec 2023
Writeup Link
GDC Awards & Nominations
Finalist, alt.ctrl.GDC 2024
Other Awards & Nominations
Technical Excellence, RPI GameFest 2024
Level Editor
TrenchBroom, implemented in Godot
Designed and implemented 3 15-minute levels using TrenchBroom in Godot, engaging with a team to make a 3D fishing platformer game. Worked on design challenges such as overstimulation and audio overlap coming from playing at Game Developers Conference 2024 and other events. Grapple Fisher was designed to be played with a custom fishing rod-like controller and peripheral at alt.ctrl.GDC, but alternatively, you can play using keyboard controls. Link to details below the game description!
Unique to Grapple Fisher among my projects, part of development was a writeup of the theory and design process. As such, you can read my more thorough text analysis of the levels by clicking the Writeup Link associated with this project and reading pages 3-5 on the Google Doc that you are sent to.





































































































