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MAX KENNY

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Grapple Fisher DX All Levels (1-3)

Project type

Design, implementation, and iteration of three 3D fishing platformer levels

Date

Oct 2023-Dec 2023

GDC Awards & Nominations

Finalist, alt.ctrl.GDC 2024

Other Awards & Nominations

Technical Excellence, RPI GameFest 2024

Level Editor

TrenchBroom, implemented in Godot

Designed and implemented 3 15-minute levels using TrenchBroom in Godot, engaging with a team to make a 3D fishing platformer game, to be played with a custom fishing rod-like controller and peripheral.

Unique to Grapple Fisher among my projects, part of development was a writeup of the theory and design process. As such, you can read my more thorough text analysis of the levels by clicking the Writeup Link associated with this project on pages 3-5 on the public Google Doc.

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