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MAX KENNY

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Sushi-Go-Lette

Project type

Competitive Co-op Boss Rush Game (PC)

Date

January 2025 - February 2025

Roles

VFX Artist, Video Editor (Team of 5)

Game Jam

Boss Rush Jam 2025

Created and implemented multiple particle and visual effects to enhance feedback for players, using Playroom and Unity to ensure multiplayer sync. Edited and uploaded 3 YouTube Shorts (scripting and recording one of them) in addition to a team discussion video as devlogs for the project, in place of regular content uploaded on the "minituna" YouTube channel for our main project SHORT FUSE. Added to the design and prototyping process throughout development.

A competitive co-op boss rush game about dodging attacks in the middle of a spinning sushi conveyor belt, grabbing ingredients to craft sushi and throwing it at bosses and buddies!

Created for the Boss Rush Jam 2025.

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