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MAX KENNY

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SHORT FUSE

Genre

Action Roguelike (PC)

Date

March 2023-Present

Role

Game Designer, YouTube Editor, Scrum Master

Exhibited at

Game Developers Conference 2024, 1UpState 2023, Rensselaer Polytechnic Institute Quantum Ceremony, RPI GameFest 2023 (Experimental Award) & 2024, and more

Led in level design while wearing other hats to help the team develop a simple, polished roguelike game and exhibit it at GDC 2024 and multiple other events, including 1UpState 2023 and 2024. Solved design problems including how to implement roguelike mechanics that add depth where there are no statistics to easily upgrade for the player. It is in active development, and you can find our regular devlogs and YouTube Shorts using the link provided!

For one reason or another, your employer has a LOT of bombs. No one would send out untested bombs, so it's QAs job to defuse them! Wait... are cakes normally bombs? Never mind that. Chase the clock, snip red wires, and try not to think too hard about the logistics in SHORT FUSE!

Kend'or Wilson - Music & SFX
Charles Reverand - Programming, UI & VFX
Chad Van Patten - 3D Artist & Animator
Mike Farley - 3D Artist
Max Kenny - Level Designer, UI Designer, Scrum Master
Jakob Eneman - Narrative & Voice

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