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MAX KENNY
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SHORT FUSE: Company Time
Designed and implemented 2 full levels and roughly 40% of a 3rd across pen and paper and Unity (3D) in this original 3-lane autorunner game.
So, maybe the AI have gone too far this time... Now there's nothing left to do except play games all day! Maybe your coworkers are up to something interesting? Perhaps making a 3-lane autorunner where precise movement is the difference between defusal or explosion of a bomb?
Chad Van Patten - 3D Artist & Animator
Mike Farley - 3D Artist & Animator
Kend'or Wilson - Music, SFX, & Voice
Jakob Eneman - Narrative & Voice
Charles Reverand - Programming, UI, & VFX
Max Kenny - Level Design & VFX








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