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MAX KENNY

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Veni, Vidi, Vici

Genre

Creature-collecting dungeon crawler (PC)

Role

Level Designer (Team of 9)

Itch.io Page

Date

Jan 2022 - June 2023

Steam Page

Exhibited at

Game Developers Conference Expo 2023, RPI GameFest 2022 (Excellence in Design), Rensselaer Games Showcase 2022

Led in level design to create 3 15-minute levels in Unity and actively influenced other disciplines of Veni, Vidi, Vici, a creature-collecting dungeon crawler game. The levels include the Curiosity Wing (or floretic area), Humility Wing (or aquatic area), and the Ambition Wing (or pyretic area).

Veni, Vidi, Vici was exhibited at the New York State Pavilion at Game Developers Conference 2023, won the Excellence in Design award at RPI GameFest 2022, and is now released on Steam.

The world of Ardera has fallen. Wandering through its remains, a woman called Delphine comes across a cold, unsettling dungeon. With no knowledge of her past or why she’s there, she can only move forward, encountering the mysterious Tenants and gods that call these halls home. In order to continue on her journey, however, she must make peace with these creatures by pacifying them… in dance battles!

Credits
Matt Bonnecaze - Systems Programmer, Dungeon Programmer, UI Programmer
Jakob Eneman - Scrum Master, Narrative Designer, Writer, Environmental & UI Sound Designer
John Foster - Environmental Artist, Combat FX Animator, UI Artist
Logan Graham - Game Designer, AI Programmer, Programming Consultant
Max Kenny - Level Designer
Evelyn Ko - Character Designer, Character Artist, Character Animator
Emily McNee - Project Manager, Social Media Manager, Composer, Combat Sound Designer
Kelly Wang - Combat Programmer, Sonoglyph Artist
Christopher Vallarta - Character Designer, Character Artist, Character Animator

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