MAX KENNY
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Veni, Vidi, Vici
Veni, Vidi, Vici is a rhythm-based creature collecting dungeon crawler that was exhibited at the New York State Pavilion at Game Developers Conference 2023! It also won the Excellence in Design award at RPI GameFest 2022! It is now released on Steam.
Emphasizing a blend of fighting game mechanics and rhythm-based input, Veni, Vidi, Vici transports players to a mystical world full of dangerous inhabitants, secrets, and puzzles. Akin to games of the past, players will experience bright pixelated aesthetics and a chiptune soundtrack.
The world of Ardera has fallen. Wandering through its remains, a woman called Delphine comes across a cold, unsettling dungeon. With no knowledge of her past or why she’s there, she can only move forward, encountering the mysterious Tenants and gods that call these halls home. In order to continue on her journey, however, she must make peace with these creatures by pacifying them… in dance battles!
Credits
Matt Bonnecaze - Systems Programmer, Dungeon Programmer, UI Programmer
Jakob Eneman - Scrum Master, Narrative Designer, Writer, Environmental & UI Sound Designer
John Foster - Environmental Artist, Combat FX Animator, UI Artist
Logan Graham - Game Designer, AI Programmer, Programming Consultant
Max Kenny - Level Designer
Evelyn Ko - Character Designer, Character Artist, Character Animator
Emily McNee - Project Manager, Social Media Manager, Composer, Combat Sound Designer
Kelly Wang - Combat Programmer, Sonoglyph Artist
Christopher Vallarta - Character Designer, Character Artist, Character Animator



























