MAX KENNY
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Grapple Fisher DX
Designed and implemented 3 15-minute levels using TrenchBroom in Godot, engaging with a team to make a 3D fishing platformer game. Worked on design challenges such as overstimulation and audio overlap coming from playing at Game Developers Conference 2024 and other events. Grapple Fisher was designed to be played with a custom fishing rod-like controller and peripheral at alt.ctrl.GDC, but alternatively, you can play using keyboard controls. Link to details below the game description!
Unique to Grapple Fisher among my projects, part of development was a writeup of the theory and design process. As such, you can read my more thorough text analysis of the levels by clicking the Writeup Link associated with this project and reading pages 3-5 on the Google Doc that you are sent to.
Grapple your way out of your boring desk job to pursue your true fishing passion! Whether you realize it in The Garden, Fort Glub, or The Abyss is up to you! You are no GOOGAN, use your hook to catch every kind of fish you can find, and the biggest too - there are some real hogs. If you can't reach the next pond, you might need to repurpose your hook to grapple closer - your favorite lawn chair and cooler have become MOBILE! Vacation isn't vacation if you have to stand up or run to the fridge. If your rod ever runs out of juice, your beer can be repurposed too, as a fuel tank! Collect more of that beer to keep in your cooler to relax even harder.











